I don't think there's a reason to have both versions. I'll still keep updating both itch.io and steam store with everything new and also with the final release, whenever that comes, with the same price as well.
I think I found a new bug, the Default Cleric has a Bow equipped. If you unequip the Bow it can't be equipped again. The Manual stated that a Cleric can't equip a Bow - so the Bow should not be included in a default configuration.
thanks for the bug report! I thought all these were fixed already :( I'll try to reproduce that and fix it for good. By default cleric, you mean a "prebuilt" cleric from character creation, right?
yes, it was a prebuilt character I was using Hilda the Cleric.
The first Prebuild Cleric that can be selected at the start always has a Bow equipped. This is the cause of the problem.
Playing through the latest revision (Feb 20/24) not all quests can be completed. Only 1 rune is dropped so the dungeon cannot be entered, completion of the Temple and Lair in Amphill do not register. Items in shops are not random and appear the appear to be the same.
The Missing Child and Old Graveyard Quests update properly in the quest log.
Cannot complete Eternal Matters quest, even after killing Sargolloz , Lisandro is still in party and cant be dismissed, still says go to Monastery , trigger missing?
apologies for the delay :( these days are quite busy.
hmm, so are you saying that even after killing the devil, the Lisandro wont come back with an event when you walk up a square, saying that his work was done? Event logic simply checks if the devil is dead. Did you fought him directly or by using the "bone" ? Indeed, if this quest fails, then only 1 rune can be obtained, not allowing access to last map. I will try to reproduce this one and come back if anything else is needed.
the Cult of Wizards (in Amphill) is accessible through a key obtained on Monastery, where you eventually can find the "bone". Its a part of "Infernal Matter" quest so no new quest is shown, only a special key is needed. Did you take that from monastery and still can't access it?
hmm, the shop items being the same sounds an issue. I'll try to reproduce through multiple restocks and fix if that's a case.
Lisandro only says Travel to the Monastery, even went talked to in said Monastery after killing the devil.
I did finish the Cult of Wizards area, the one issue in that dungeon was the wall with gap to the north and hidden button, if you are not facing north when you get the message and return to that area later the passage cannot be opened. The message only appears once.
thank you for your feedback, I copied it in my /todo things.
Indeed, sometimes that error shows up in logs and it was an issue of some enchantments not having an entry in the game, like "Potion of Cure Poison" (the "cure condition" enchantment was the issue here).
I added them all so these error logs shouldn't be shown anymore.
I uploaded already the newer update (20240125).
Regarding the "Short blade" skill, I checked it again and it seems there's no issue. What kind of short blade you weren't allowed to equip? Usually, when you can't equip an item, a "reason" shows up in message bar (above characters).
You can find the criteria for all skills under "7.4 Skills" in the provided RULEBOOK.pdf
I will consider some of your nice ideas as the content keeps building up :)
I played your prelude! I liked it! For what it was, it was well done except.
Your selling weapons and armor and not adding any way to buy those skills.
I think you should add that you can look at something and see more about it. Move an item in front of a character to see more details.
See details on spell, wand, weapon, armor, clothes.
Is there any way you can work on making some foley sounds better? Say clubs hitting. I would think about adding some VFX too.
The atmosphere for rain and thunder is well done.
What is in your full game?
Love old school. I actually thought I had the full game and when it ended I was surprised. Good job, I wanted to continue. I had one character dead and was carry tons of weapons and armor I couldn't use.
Music little off though but it works.
Some Might and Magic and some Eye of the Beholder.
Hey thanks, I appreciate that you liked this one so far :)
Actually, I have already setup some trainers for weapons and armor. There's a trainer for 'Leather armor' in Silkmoor and also a 'Short blade' almost next to her, in the same village :) These will allow you to wear leather armor and use small blades like daggers and short swords i.e.
Although, it wouldn't be good to put all kind of trainers in one village and one town. There will be more skills as well and more civilised areas with trainers.
Regarding the more details about items, spells and all that, it's something I may need to consider. Since I am after M&M 3-5 and EOB, I really don't like to modernise things too much. Copied the feedback though and will revisit it again, I could perhaps on what's already there.
Regarding the sounds and music, yeah its something that bothers me as well sometimes. I might rework all sound work so far, especially event music.
What's in my full game? well, the basic premise of the game was / still is to provide a very long single-based game, with tons of maps, lore, items, side quests and lots of puzzles and riddles, along with a major quest which is basically explained in the intro. Not AI, not super deep stories and generally modern stuff. Just the grinding single-based cRPGing experience of the past (M&M 3-5) and exploration / D&D based puzzling (EOB). I have put another screenshot in the list on right column of the world map to realise the length of the final game ;)
However I've encountered a problem reloading my saved game. I played for a couple of hours yesterday and almost completed the mine, saving multiple times as I went. However when I try and "Load The Last Game" today nothing happens when I push the button.
Looking at log.txt I see the following error message:
0.000000: error on 'load': can't find the game slot '-1'. => line: 20690, file: main.cpp
I had created about 6 saves in total and deleted 2 or 3 of them at one point to tidy up - I'm wondering if the deletion has caused an issue with the game slot counter possibly?
I noticed the save.dat file is xml - is there possibly a way I can edit this to point back to the correct save slot?
Hmm, strange, I fixed such issues before the release. Do you have the save.dat that causes issues with "Load The Last Game"? If yes, please upload it here as a file (if possible) or e-mail it to me: burzum_mewtwo@yahoo.gr
I will try to reproduce that as well, going through your excellent details. Are the save slots in save.dat, in sequence? Could you reproduce it? (backup the original save.dat somewhere else). Just to make it appear to me.
Yeah, you can simply remove the save slots until you end up with the one you want, preferably setting the slot = 0, but that's as much as my hypothesis go.
Hi, that's great to hear! I've sent you the save file to the email address above anyway in case it's useful. Not sure I could replicate it again - in addition to deleting some of the saves I remember also saving over the earliest slot and reusing it at some point as well so think of it as a stress test for your load/save system :-)
hey, I just updated the game to 1.2_20240111 version, you can download it from files =) I also playtested the save.dat you provided to me, it worked like a charm after the fix =) Thanks again!
Fantastic, I didn't know this game would get released so soon. I played the demo some time ago. Instant purchase for me! Congrats to the release and a happy new year!
edit: There is only the "prelude" for download. Is this the full game?
yes, its the "prelude" version only, that means a version with about all the major fixes and functionality and about ~3 hours of the main game's content. A "short" release of sorts.
it's a kind of early-access for itch.io, which however its fully playable; I mean, this is how the full release will start about. A version for anyone wanting to play in its current state.
I hope the publication of the new playable material is very close. I can't wait.....I love your project because it is closest to the games I loved eye of the beholder, lands of lore. ......games like legend of grimrock are beautiful and technically modern but they lack that little magic of finding an npc and being able to exchange a few words in a remote corner of a dungeon and enlist him in your group.... Sometimes it doesn't take much to change a soulless game into something you're passionate about. There was something magical in the Westwood Studios games and here you can breathe that scent of magic.
Yes, I am going to publish this very shortly. It could be even a matter of hours, although I have some work left. Thanks for your lovely words :) Yeah, I am after these games, their atmosphere and mechanics, as well as M&M but also infusing it with my own things. I just love their raw approach on D&D world, cutscenes and their huge graphics.
I liked the first Legend of Grimrock because it was quite close to EOB1 and DM. I mostly like to play games with similar atmosphere and (lower) technology to my own, Grimoire, The Quest, Legends of Amberland etc.
Not really interested in very modern takes, because I feel there's a lot of copy/pasting of the LOG formula, over and over again. Even M&M X tried to capitalise on that, sadly. Very few games ended being good enough compared to LOG, one of them being "Dungeon Kingdom: Sign of the Moon" and I heard good stuff about "Operencia" but never played it.
However, I much prefer to play Lands of Lore or watching some Dungeon Hack walkthroughs or even reading D&D modules, rather playing modern cRPGs these days :) I guess this keeps me close to this kind of games after all these years.
Yep, it takes first and foremost heart, soul but also a lot of persistence for the years that will take you to make a game. There's still so much more that I would like to add to the game but I feel its time to show a thing or three of what the game looks like now, a "prelude" of sorts of what is coming =)
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is there a way to get a steam key if i already own this game?
Hi @Trevelyan83,
I don't think there's a reason to have both versions. I'll still keep updating both itch.io and steam store with everything new and also with the final release, whenever that comes, with the same price as well.
I think I found a new bug, the Default Cleric has a Bow equipped. If you unequip the Bow it can't be equipped again. The Manual stated that a Cleric can't equip a Bow - so the Bow should not be included in a default configuration.
Looking forward to the full release.
Hey,
thanks for the bug report! I thought all these were fixed already :( I'll try to reproduce that and fix it for good. By default cleric, you mean a "prebuilt" cleric from character creation, right?
Thanks!
yes, it was a prebuilt character I was using Hilda the Cleric.
The first Prebuild Cleric that can be selected at the start always has a Bow equipped. This is the cause of the problem.
Playing through the latest revision (Feb 20/24) not all quests can be completed. Only 1 rune is dropped so the dungeon cannot be entered, completion of the Temple and Lair in Amphill do not register. Items in shops are not random and appear the appear to be the same.
The Missing Child and Old Graveyard Quests update properly in the quest log.
Cannot complete Eternal Matters quest, even after killing Sargolloz , Lisandro is still in party and cant be dismissed, still says go to Monastery , trigger missing?
Hi Shafk,
apologies for the delay :( these days are quite busy.
Thanks a lot for all this work, so appreciated ;)
Lisandro only says Travel to the Monastery, even went talked to in said Monastery after killing the devil.
I did finish the Cult of Wizards area, the one issue in that dungeon was the wall with gap to the north and hidden button, if you are not facing north when you get the message and return to that area later the passage cannot be opened. The message only appears once.
I went back to the first Village and walked to the house North of the First Dungeon, when I Entered the House I appeared at the bottom of the Map.
Probably a Missing Asset or Dungeon.
Hey,
apologies for the delay :) Indeed, it was a bad name issue in the game's data, fixed in the newer update (20240125)
thanks for the report!
I give some comments at RPGwatch also even though I got the Short Blade skill I was never able to equip any found daggers.
Since the Cure and Bless Spell books require Soul Magic a Trainer in one of the areas would be nice.
To make the game a little easier there should be a healer in the first village
There also appears to be an asset missing because the game log states:
0.000000: variant_get_info error: stat affect variant '27' is not found. => line: 11492, file: base.cpp
163.774002: variant_get_info error: stat affect variant '27' is not found. => line: 11492, file: base.cpp
Hey,
thank you for your feedback, I copied it in my /todo things.
Indeed, sometimes that error shows up in logs and it was an issue of some enchantments not having an entry in the game, like "Potion of Cure Poison" (the "cure condition" enchantment was the issue here).
I added them all so these error logs shouldn't be shown anymore.
I uploaded already the newer update (20240125).
Regarding the "Short blade" skill, I checked it again and it seems there's no issue. What kind of short blade you weren't allowed to equip? Usually, when you can't equip an item, a "reason" shows up in message bar (above characters).
You can find the criteria for all skills under "7.4 Skills" in the provided RULEBOOK.pdf
I will consider some of your nice ideas as the content keeps building up :)
Thanks for the feedback!
I think you should be able to run into the women with the bow and again to learn bows in the final version of your game.
Another thing I would have liked, is taking the bones bringing them back to the monastery, giving the mages a proper burial.
nice idea, copied that to my feedback list, as well your other ones ;)
thanks!
I played your prelude! I liked it! For what it was, it was well done except.
Your selling weapons and armor and not adding any way to buy those skills.
I think you should add that you can look at something and see more about it. Move an item in front of a character to see more details.
See details on spell, wand, weapon, armor, clothes.
Is there any way you can work on making some foley sounds better? Say clubs hitting. I would think about adding some VFX too.
The atmosphere for rain and thunder is well done.
What is in your full game?
Love old school. I actually thought I had the full game and when it ended I was surprised. Good job, I wanted to continue. I had one character dead and was carry tons of weapons and armor I couldn't use.
Music little off though but it works.
Some Might and Magic and some Eye of the Beholder.
Hey thanks, I appreciate that you liked this one so far :)
Actually, I have already setup some trainers for weapons and armor. There's a trainer for 'Leather armor' in Silkmoor and also a 'Short blade' almost next to her, in the same village :) These will allow you to wear leather armor and use small blades like daggers and short swords i.e.
Although, it wouldn't be good to put all kind of trainers in one village and one town. There will be more skills as well and more civilised areas with trainers.
Regarding the more details about items, spells and all that, it's something I may need to consider. Since I am after M&M 3-5 and EOB, I really don't like to modernise things too much. Copied the feedback though and will revisit it again, I could perhaps on what's already there.
Regarding the sounds and music, yeah its something that bothers me as well sometimes. I might rework all sound work so far, especially event music.
What's in my full game? well, the basic premise of the game was / still is to provide a very long single-based game, with tons of maps, lore, items, side quests and lots of puzzles and riddles, along with a major quest which is basically explained in the intro. Not AI, not super deep stories and generally modern stuff. Just the grinding single-based cRPGing experience of the past (M&M 3-5) and exploration / D&D based puzzling (EOB). I have put another screenshot in the list on right column of the world map to realise the length of the final game ;)
Thanks again for the purchase!
I look forward to the full release. I wanted it to continue. I am old school trust me.
Music, just be careful of styles. Mixing rock to Celtic etc is a Japanese Role Playing cliche'.
Eclectic scores like that are generally what is found in Japanese RPGs.
All these things don't ruin the experience for most players though. What you have is enjoyable and addicting.
StrangeCat0
Firstly, great game, well done!
However I've encountered a problem reloading my saved game. I played for a couple of hours yesterday and almost completed the mine, saving multiple times as I went. However when I try and "Load The Last Game" today nothing happens when I push the button.
Looking at log.txt I see the following error message:
0.000000: error on 'load': can't find the game slot '-1'. => line: 20690, file: main.cpp
I had created about 6 saves in total and deleted 2 or 3 of them at one point to tidy up - I'm wondering if the deletion has caused an issue with the game slot counter possibly?
I noticed the save.dat file is xml - is there possibly a way I can edit this to point back to the correct save slot?
hey man, thanks a lot:)
The game for sure it will end up loads better.
Hmm, strange, I fixed such issues before the release. Do you have the save.dat that causes issues with "Load The Last Game"? If yes, please upload it here as a file (if possible) or e-mail it to me: burzum_mewtwo@yahoo.gr
I will try to reproduce that as well, going through your excellent details. Are the save slots in save.dat, in sequence? Could you reproduce it? (backup the original save.dat somewhere else). Just to make it appear to me.
Yeah, you can simply remove the save slots until you end up with the one you want, preferably setting the slot = 0, but that's as much as my hypothesis go.
<save slot="0"> ... </save>
Ok, I think I was able to reproduce this :)
I will go through it and provide a fix as soon as I have something ;)
thanks for the bug report!
right, bug is fixed. I had to rework the save system a bit, fixing a few other bugs as well :) I will upload a fixed version today, I will inform you.
Hi, that's great to hear! I've sent you the save file to the email address above anyway in case it's useful. Not sure I could replicate it again - in addition to deleting some of the saves I remember also saving over the earliest slot and reusing it at some point as well so think of it as a stress test for your load/save system :-)
hey, I just updated the game to 1.2_20240111 version, you can download it from files =) I also playtested the save.dat you provided to me, it worked like a charm after the fix =) Thanks again!
Yes, can confirm it's now working fine with the new version. Thanks for the quick fix. Keep up the good work!
Thanks !!!!....and Happy new year !!
thanks, I appreciated it =)
have a happy new year and crawl dungeons :)
Fantastic, I didn't know this game would get released so soon. I played the demo some time ago. Instant purchase for me! Congrats to the release and a happy new year!
edit: There is only the "prelude" for download. Is this the full game?
thanks =)
yes, its the "prelude" version only, that means a version with about all the major fixes and functionality and about ~3 hours of the main game's content. A "short" release of sorts.
it's a kind of early-access for itch.io, which however its fully playable; I mean, this is how the full release will start about. A version for anyone wanting to play in its current state.
happy new year =)
Ah ok, I understand. Thank you for clarifying. All the best!
I hope the publication of the new playable material is very close. I can't wait.....I love your project because it is closest to the games I loved eye of the beholder, lands of lore. ......games like legend of grimrock are beautiful and technically modern but they lack that little magic of finding an npc and being able to exchange a few words in a remote corner of a dungeon and enlist him in your group.... Sometimes it doesn't take much to change a soulless game into something you're passionate about. There was something magical in the Westwood Studios games and here you can breathe that scent of magic.
Hey :)
Yes, I am going to publish this very shortly. It could be even a matter of hours, although I have some work left. Thanks for your lovely words :) Yeah, I am after these games, their atmosphere and mechanics, as well as M&M but also infusing it with my own things. I just love their raw approach on D&D world, cutscenes and their huge graphics.
I liked the first Legend of Grimrock because it was quite close to EOB1 and DM. I mostly like to play games with similar atmosphere and (lower) technology to my own, Grimoire, The Quest, Legends of Amberland etc.
Not really interested in very modern takes, because I feel there's a lot of copy/pasting of the LOG formula, over and over again. Even M&M X tried to capitalise on that, sadly. Very few games ended being good enough compared to LOG, one of them being "Dungeon Kingdom: Sign of the Moon" and I heard good stuff about "Operencia" but never played it.
However, I much prefer to play Lands of Lore or watching some Dungeon Hack walkthroughs or even reading D&D modules, rather playing modern cRPGs these days :) I guess this keeps me close to this kind of games after all these years.
Yep, it takes first and foremost heart, soul but also a lot of persistence for the years that will take you to make a game. There's still so much more that I would like to add to the game but I feel its time to show a thing or three of what the game looks like now, a "prelude" of sorts of what is coming =)
Will this really be available soon? Each time you say it's almost ready to release I get my hopes up. :(
Yep, its basically ready =) Just finished a "short" playthrough of the first areas that took a good ~1 hour.
I am on publishing / uploading mode right now, just an hour after getting it into 2024 ;)
So, keep these hopes high and check again this page in a bit = few hours :)
released! =)
Amazing! A happy and prosperous new year to you!
thanks man,
happy new year =)
released! =)